Gameplay Programmer (Animation)

Massive Entertainment – A Ubisoft Studio

Fuldtidsjob
Udlandet (Sverige)

Stockholm

Job Description
As a Gameplay Programmer within the Animation team, you will build the core systems on which world-class data-driven gameplay systems are built. You balance writing efficient code with great communication skills. You will be working in cross-functional teams, collaborating closely with Animators, technical Gameplay Designers, and other Gameplay Engineers, understanding their needs and mentoring them on how to build gameplay systems – in code and in data.

What you’ll do:

  • Adapt existing technical designs into functional code systems, in collaboration with other Senior and Lead programmers
  • Work in tandem with Animators and Designers in order to create robust, scalable gameplay systems
  • Create data-driven code systems that satisfy performance requirements whilst matching their respective design briefs

Qualifications
You’re (a):

  • Self-motivated with a creative mindset
  • Skilled C++ programmer, with great understanding of modern C++
  • Experienced with working in the gaming industry, preferably AAA game development
  • Experienced with building large data-driven systems
  • Experienced with building systems that drive large numbers of highly dynamic characters is a plus
  • Excellent communicator, both written and spoken English, including technical documentation
  • Interested in creating gameplay animation

NB starting date for this position will be August 2020

Sounds good?
Let us know
Apply now


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Fuldtidsjob
Udlandet (Sverige)
Arkitektur, Kunst & Design
Teknik & Teknologi
IT - Software



Massive Entertainment – A Ubisoft Studio - hurtigt overblik


Placering
Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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