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Lead UI Technical Artist

Massive Entertainment – A Ubisoft Studio

Virksom - a-kasse og faglig organisation for selvstændige

Avatar Project, Malmö

Job Description
We’re embarking on an amazing journey, together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

As a Lead UI Technical Artist at Massive, you'll mentor, manage, and motivate a team of UI Technical Artists to create some of the most advanced UI content ever seen in video games. You'll collaborate with additional UI/UX Leads, Producers, Programmers, and multidisciplinary game developers across our AAA production team, to deliver features on time, in line with the art direction, and always with the players best interest in mind. To do this you'll get to work with industry-leading tools like our Snowdrop engine.

This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
You're the missing link between Art & Tech. You enjoy finding innovative solutions to existing game UI and graphical obstacles. You're also a passionate coach and team player, having had previous experience driving a team through a AAA production and through a release.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your work (must include UI Tech Art and ideally, examples with a fluid/organic nature – remembering Pandora, "It's kinda the Garden of Eden with teeth and claws" James Cameron).
  • Previous experience leading a AAA game production team through a release
  • Several years experience as a UI/VFX/Technical Artist on multiple projects
  • Relevant degree in an Art or Tech field, or the equivalent work experience
  • Command of various design tools (e.g. Photoshop, Illustrator, After Effect & 3D software)
  • Experience with node-based, visual scripting game engines (e.g. Snowdrop, Unreal or Unity)

Good to know
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.Meanwhile, please check out the videos posted below, our portfolio tips, and our employee perks here, to gain greater insight into life at Massive.

Sounds good?
Let us know

Apply now

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Udlandet (Sverige)
Arkitektur, Kunst & Design
Maskin & Design
Teknik & Teknologi
IT - Software
Internet & Multimedia
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Massive Entertainment – A Ubisoft Studio - hurtigt overblik

Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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