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Lead Programmer

Massive Entertainment – A Ubisoft Studio



Unannounced Project, Programming, Stockholm

Job Description
We are looking for a Lead Programmer to drive the development for an unannounced project. You will be responsible for the architecture as well as fostering a good climate within the team to enable people and invest in their development. We work in cross-functional teams so you will be working closely with people from other disciplines, using agile methodologies to drive your work.

Due to summer holidays the interview process won't start until beginning of August.
Responsibilities

  • Strike a balance between coding, supporting team members, and management tasks
  • Identify risks and provide relevant solutions to complex problems
  • Estimate time to accomplish programming tasks and commit to meeting all objectives
  • Ensure that newly developed features and systems meet expectations and is coherent with existing code
  • Perform design- and code-reviews with team members
  • Ensure your team can work efficiently and identify opportunities for workflow improvements
  • Document your work to transfer knowledge and enable users how to use the new systems and functionalities.

You as a person
You are a process-driven person with a natural aptitude for seeing the bigger picture and have what it takes to lead a team of passionate professionals. Finding good channels for communication is easy for you as you constantly survey and adapt to the team’s needs. You have previous experience from the games industry and grown to understand the common pitfalls and how to avoid falling into them. You enjoy playing games as well as making them and you stay up-to-date with industry trends and technical solutions while always pushing for quality.

Qualifications

  • Master’s degree in computer science or computer engineering, or equivalent training or experience.
  • Strong interest in game development and a curiosity for the games industry
  • Several years’ experience as a senior software developer in the video games industry
  • Solid proficiency in C/C++, including: refactoring, optimization, debugging and testing
  • Experience in profiling and low level optimizations
  • Excellent understanding of Software Engineering principles
  • Good understanding of asynchronous and multithreaded application development and architecture

Bonus Qualifications

  • Previous lead programmer / technical director experience
  • Knowledge of various software development processes and methodologies

NB starting date for this position will be August 2020

Sounds good?
Let us know

Apply now

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Udlandet (Sverige)
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IT
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Teknik & Teknologi
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IT - Software
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Massive Entertainment – A Ubisoft Studio - hurtigt overblik


Placering
Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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