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VFX Artist

Massive Entertainment – A Ubisoft Studio



Avatar Project, Art, Malmö

Job Description
We’re embarking on an amazing journey together with Lightstorm Entertainment and FoxNext Games, to the world of Pandora, developing a new cutting-edge game set on the beautiful and dangerous moon from the prominent Avatar film franchise.

As a VFX Artist at Massive, you'll be responsible for creating astonishing visual effects aligned with the games artistic vision and technical possibilities. You'll be part of a team, report to a Lead, and align your goals with an Art Director and Producer to help us craft the ultimate interactive Pandora experience.

Responsibilities

  • Producing high-quality effects
  • Planning, estimating and prioritizing your tasks
  • Optimizing workflows and maintaining a balance between quality and performance
  • Building relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the creation of our game assets
  • Communicating and collaborating with key stakeholders to ensure the consistency of work within the team
  • Sharing knowledge within the team and set practices, pipelines, and workflows together with others

Qualifications
You're an artist, driven towards producing high-quality work and who always keeps up to date with the latest relevant tech. You've excellent skills in discussing ideas together, especially in English (our company language), and you enjoy seeing the whole team succeed.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of artwork (must include VFX-Art)
  • Previous experience from a AAA game production through to release
  • Several years of experience as a VFX Artist on multiple projects
  • Relevant degree in an Art/Design field, or the equivalent work experience
  • Has experience working within photo-realistic environments
  • Understands particle effect-based workflows and shader creation, from concept to optimization
  • Uses Adobe Photoshop and/or After Effects for texture creation
  • Has an understanding of Physically Based Rendering and Linear workflows
  • Has a strong understanding of modeling, texture mapping, materials and post-processing (color grading etc.)

Good to know
We aim to build a team that continuously pushes the boundaries of what’s possible in game development, and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process.

We look forward to receiving your application and learning more about you.Meanwhile, please check out the videos posted below and our employee perks here, to gain greater insight into life at Massive.

Sounds good?
Let us know

Apply now

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Massive Entertainment – A Ubisoft Studio - hurtigt overblik


Placering
Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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