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Gameplay Programmer

Massive Entertainment – A Ubisoft Studio

Virksom - a-kasse og faglig organisation for selvstændige


Unannounced Project, Programming, Stockholm

Job Description
Do you frequently find yourself wondering how ‘that’ game mechanic was implemented? Can you come up with possible improvements on the fly and know what to watch out for? Don’t miss this opportunity!

The Mission
We are looking for a Gameplay Programmer for an ambitious unannounced project here in Stockholm Sweden.
As a Gameplay Programmer, you will have daily interactions with the Design craft to create one-of-a-kind implementations of game mechanics. You will have the opportunity to create several iterations to ensure the systems satisfy the design brief whilst being technically elegant and performant. As we work in cross-functional teams, you will be working closely with people from other disciplines and follow agile methodologies to drive your work forward.

Our motive
We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, and freedom to try out new things and show why it works. For us it is important that you get to shine by being creative: to take deliberate decisions, poke hole in things when required, to make new mistakes and care for your craft by honoring your commitments.

In this role, you’ll be joining the Gameplay programming team and report to our Lead Gameplay programmer. You will work closely with your lead and other programmers, as well as with the design craft and others to fully enhance the features and prototypes that goes into our project.

Your responsibility

  • Design, implement and maintain gameplay systems together with game designers
  • Identify and define technical solutions for various gameplay features following design documentation.
  • Ensure that newly developed features and systems meet minimum requirements and matches project’s code style.
  • Analyze and correct bugs identified by people from other crafts, development testers or you and your peers.
  • Document your work to share knowledge on how to use the new systems and functionalities.

Qualifications
Your experience

  • You have a master’s degree in computer science or computer engineering, or equivalent training or experience.
  • You have a genuine interest in game development and a curiosity for the games industry.
  • You have good understanding of C/C++, including refactoring, optimization, debugging and testing.
  • You have experience in profiling and low-level optimizations.
  • You know how to follow software engineering principles and other best practices in your craft.
  • You are used to working in an international environment and to express yourself fluently in English.

Apply now to make it yours!

Sounds good?
Let us know

Apply now

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Udlandet (Sverige)
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Massive Entertainment – A Ubisoft Studio - hurtigt overblik


Placering
Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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