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Gameplay Animator

Massive Entertainment – A Ubisoft Studio

Star Wars Project, Animation, Toronto

Job Description
On being a Gameplay Animator at Ubisoft Toronto:
As a Gameplay Animator at Ubisoft Toronto, you will be working together with the team at Massive Entertainment to create a new story-driven open-world video game set in the Star Wars galaxy. Our goal is to create a game and a story that bring both new and lifelong fans on an immersive and outstanding journey, which will stay with them for years to come.

The Gameplay Animator creates animation for characters and/or objects based on rigged 3D models, and contributes to the visual elements of the gameplay and/or cut scenes.

Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment

What you’ll do:

  • Apply animation principles to create high-quality animations while optimizing them to meet technical constraints and making any changes that are requested based on the artistic direction;
  • Imagine animation systems that meet game needs in collaboration with team members from other trades and be able to document and explain the systems to new and/or less experienced team members;
  • Work in close collaboration with the art director, game designers and programmers to understand the quality objectives, game play intentions and engine capacities in order to anticipate the in-game look of the animations;
  • In collaboration with the immediate supervisor, help estimate the time required to carry out own tasks and manage time to meet deadlines;
  • Report any potential animation-related issues to the immediate supervisor;
  • Be able to quickly prototype animation systems that will serve as a basis for animation- and gameplay-related discussions;
  • Carry out all other related tasks.

What you bring:

  • Technical college diploma in 3D for video games or equivalent.
  • 1-3 years’ experience in video game animation or any other relevant experience.
  • Attention to detail;
  • Ability to adapt to change, flexibility, open-mindedness;
  • Ability to receive, seek and provide constructive criticism;
  • Ability to work effectively with members of the animation team and other teams on the project;
  • Aesthetic sense;
  • In-depth understanding of movement in space;
  • Extensive knowledge of graphic design tools.

We know that skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

Sounds good?
Let us know

Apply now

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Massive Entertainment – A Ubisoft Studio - hurtigt overblik

Drottninggatan 34
211 41 Malmö
Logo: Massive Entertainment – A Ubisoft Studio
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