Media technologist with a creative mind and flair for rapid prototyping. I have years of practice working with Unity3D / C#, for games and interactive applications spanning platforms from Android/iOS, WebGL, and VR. My most recent experience has been focusing on Cloud Computing, in which I’ve received a 3 months course for Cloud Practitioner.

Generalist Cloud App Unity  

Updated 21. april 2022
My education
2012 - 2014

Cand.scient. i Medialogi

Aalborg Universitet

  • Focus on UX/UI for interactive applications including design, implementation, and user-oriented tests.
  • Scientific analysis and insight into the current knowledge regarding user interaction and
  • technical possibilities.
  • Researched the interactive handling of bimanual, 9 degrees of freedom object selection in a
  • 3D virtual space.
  • In my master thesis, I collaborated with Brønderslev Neurorehabiliteringscenter in
  • developing an adaptive application for spatial cognition therapy following head trauma.
    Educational area: IT
    Period: september 2012 - august 2014
    2013 - 2013

    Anden erhvervsuddannelse

    Anden uddannelsesinstitution i Danmark

    DADIU - The National Academy of Digital Interactive Entertainment

  • Game and teamwork-oriented education including theory and practical implementations of
  • games designed and developed in Unity3D, C#.
  • Final project was a mobile game named Punish Panda, which won that year's prize for best
  • game.
  • My role was developer/programmer with the primary focus on avatar interactions and
  • general user experience.
    Educational area: IT
    Period: januar 2013 - maj 2013
    2009 - 2012

    BSc. Medialogi

    Aalborg Universitet

  • Insight into interaction design and general development including scientific data collection
  • used for subsequent evaluations and agile work process.
  • Had a wide focus and worked with practical audio design, microcontrollers, image
  • manipulation, electrical boards, apps, and games.
    • Designed and developed an enhanced VR headset including
    Educational area: IT
    Period: september 2009 - juli 2012
    My work experience
    2014 - 2021

    Game Designer & App Developer in Unity3D

    ScienceAtHome

    •Designed and implemented applications and games based on concepts from internal and
    external scientific clients to be used in citizen science products.
  • Was part of the UX/UI team where products went through an agile design process with
  • feedback from the users.
  • The platforms were primarily WebGL, Android, and iOS with a few cases targeting PC as
  • well.
  • Developed games and applications in Unity3D, C#, Visual Studio, Git, Photoshop, XD,
  • JavaScript, HTML and CSS.
    • Followed the SCRUM procedure with daily stand-ups and two-week sprints.
    Work area: IT - Software
    Period: november 2014 - juli 2021
    2016 - 2018

    Co-creator and Developer

    KIGOP

  • Technical responsible for the products and tools we utilized.
  • Worked with VR development to be used in architectural customer presentations.
  • Handled setup and recordings of festivals with subsequent editing of 360 degrees
  • commercials for social media.
    • Made us of the Ricoh Theta 360 camera, Unity3D, Adobe After Effects/Premiere Pro.
    Work area: IT - Software
    Period: februar 2016 - juli 2018
    My skills and abilities
    Skills
    aws c# html/css java javascript kotlin linux photoshop/gimp python scrum unity3d visual studio
    Skills at working proficiency
    dansk engelsk
    My preferences
    Job type
    Fuldtidsjob
    Work areas
    IT - Software
    Location
    Storkøbenhavn Østjylland (Aarhus)
    Salary
    45.000 DKK / month
    Contact me!