Current jobs at Massive Entertainment – A Ubisoft Studio

Gameplay Producer

Unannounced Project, Project Management, Malmö Job Description As a Gameplay Producer, you will be an important part of the game development and will manage some of the best teams in the industry. You will be responsible for implementing and improving processes, methods and tools to deliver on the gameplay aspects of the game. You will support the team you’re working with and make sure they can deliver on time and focus on the quality required

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Senior AI Designer

Tom Clancy's The Division 3, Game & Level Design, Malmö Job Description We are looking for an experienced AI Designer, to join one of Massive Entertainment’s exciting IPs. In this role, you’ll collaborate closely with design leads, directors, and multidisciplinary teams to deliver high-quality enemy NPCs that elevate a world-class combat experience.

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Senior Character Artist

Avatar: Frontiers of Pandora, Art, Malmö Job Description Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney

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Character Concept Artist Temp Contract

Tom Clancy’s The Division 2, Art, Malmö Job Description As a Character Concept Artist at Massive, you’ll collaborate with a team of Concept Artists and with other multidisciplinary specialists, guiding concepts for characters, clothing, gear and weapons in the Division universe. We’re offering a temporary position (11 months) in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy

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Senior Tech Programmer

Unannounced Project, Programming, Malmö Job Description As a Senior Tech Programmer, you will help create our next AAA game! As part of a newly composed and dedicated Tech team, you will work closely with other programmers, designers, artists and testers. In your day-to-day work, you will develop various tools and core engine systems for our in-house engine, Snowdrop™.

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Community Developer

Tom Clancy’s The Division 2, Project Management, Malmö Job Description We are looking for a Community Developer to join us in guiding the community strategy for Tom Clancy’s The Division 2. As a Community Developer, you will provide a solid connection between the gaming community and various internal Ubisoft teams (i.e PR, Business and Development, Customer Support), handling key aspects of communication, and working to improve and expand the game experience.

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Development Director

Ubisoft Connect, Project Management, Malmö Job Description Ubisoft Connect serves as a hub for all of Ubisoft’s online services, allowing millions of players to access their PC games, track achievements, connect with friends, and engage in cross-platform play. Additionally, it offers rewards and progression tracking across Ubisoft titles on both PC and console. We are seeking a Development Director for Ubisoft Connect’s PC games distribution domain

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Senior Linux Systems Administrator

IT Game Services, IT, Malmö Job Description Our IT teams are central to the successful development of our video games. Whether for our players or for our employees, they are the guarantors of services and infrastructures equal to the greatest technological challenges. The position is available in Ubisoft’s worldwide IT department, and more specifically within the Production Services team, providing services and support to Ubisoft studios worldwide

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Animation Director

Tom Clancy's The Division 3, Animation, Malmö Job Description We are looking for an Animation Director for one of Massive Entertainment’s exciting IPs. As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation. What you’ll do • Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness

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Animation Director

Unannounced Project, Animation, Malmö Job Description As our Animation Director, you will shape and shepherd the animation vision and quality for the game – in line with the overall creative direction – from conception to final implementation. What you’ll do • Be one of the key stakeholders ensuring the game feels good, looks good, and has an excellent sense of control and responsiveness

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Data Engineer / Production Analyst

Game Intelligence, Marketing, Malmö Job Description We are looking for a Production Analyst to join our Production Analytics team. You will be responsible for visualizing, monitoring, and analyzing data related to game production. This data will be used to provide visibility and predictability of our game productions, allowing producers to make informed decisions, measure progress, mitigate risks, plan, and improve the way we make games.

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Lead AI Designer

Unannounced Project, Game & Level Design, Malmö Job Description We’re looking for a Lead AI Designer, to join our team working on our new game. We are evolving the leadership roles at Massive by clearly distinguishing the mandates and responsibilities between Craft Leads and People Managers within our projects. As a Lead, your mission is to play a central part in our development process, guiding and enhancing the quality and technical expertise of our teams

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Engine Technical Director

Unannounced Project, Programming, Malmö Job Description As an Engine Technical Director, you’ll guide the project engine team in building and maintaining both new and existing technology for the project. You will also ensure coordination of knowledge sharing between productions (co-dev, Snowdrop) including making sure to stay up to date with major engine updates.

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Senior Animation Programmer

Unannounced Project, Programming, Malmö Job Description We’re seeking a talented individual to innovate and enhance player experiences through groundbreaking animation technologies. If this sounds interesting, please apply to join our team as a Senior Animation Programmer and help us create our next great AAA title! We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy

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Technical Animation Director

Unannounced Project, Animation, Malmö Job Description As a Technical Animation Director you will identify, develop, and adapt the animation tools for production. You will collaborate with the other technical directors, defining technical constraints within animation to optimize memory, performance and more importantly – the quality of the project. You’ll also lead a diverse team of complementary skills who define and deliver effective tools and pipeline workflows

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Narrative Director

Tom Clancy's The Division 3, Game & Level Design, Malmö Job Description As Narrative Director on Tom Clancy’s the Division 3, you will be key in defining and executing the game’s narrative strategy, realization, and overall experience. Working closely with other directors and leads, you will lead a passionate team and be the shepherd and champion of all narrative-related matters within this highly ambitious project.

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Production Analytics Lead

Game Intelligence, Marketing, Malmö Job Description We are looking for a Production Analyst Lead to join our Production Analytics team. You will be responsible for the team working on visualizing, monitoring, analyzing, and providing all data related to game production control

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Massive Entertainment – A Ubisoft Studio

Drottninggatan 34, 211 41 Malmö

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