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Narrative Designer

Massive Entertainment – A Ubisoft Studio



Avatar: Frontiers of Pandora, Game & Level Design, Malmö

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.

As a Narrative Designer at Massive, you will be responsible for conceptualizing, researching, writing, and designing the narrative flow of missions, with a focus on cinematic scripts and gameplay dialogue.

As a part of the narrative team, you will collaborate with other narrative designers, quest designers, and the narrative director to both create and implement your dialogue scenes in Snowdrop. We’re looking for people who bring a broad set of skills, experiences, backgrounds, perspectives, and talents to craft our worlds and connect the player to the stories and characters within them. We work best with storytellers who can be comfortable in a hybrid role as both designer and writer, working hands-on with the team to shepherd their own stories from inception to gameplay.

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What you’ll do:

  • Conceptualize and write quests that are consistent with the IP tone and quality;
  • Use our internal tools to design, write, and implement narrative gameplay content;
  • Collaborate with Level Designers, Artists, Audio, Quest Designers, Narrative Designers, Leads, Directors and more;
  • Research and write narrative elements to anchor a reality-based narrative within an existing IP;
  • Develop and execute a writing schedule together with the support of an Associate Producer;
  • Document narrative material, making it accessible to stakeholders (writers, quest designers, & level designers);
  • Participate in the development of tools and technology to improve our narrative workflow;
  • Provide organized responses to last minute rewrites or changing mission/game structures.
  • Support other writing, design, narrative, and lore needs of the game, as needed or directed.

Qualifications
What you’ll bring
You have a passion for storytelling, but you also take pride in enabling and collaborating with the team around you to deliver the highest possible quality. You have an interest and passion for interactive storytelling, and have (or want to gain) the practical skills to bring interactive stories to life. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • A relevant portfolio of your writing is required (2-3 samples that showcase your strongest work , one of which should be a longer/screenplay sample. The portfolio samples should not exceed 10 pages in total).
  • Experience with (non-linear) interactive storytelling, ideally for video games, from concept to completion within a large production.
  • Experience working in a writer’s room or another similarly collaborative writing environment;
  • Ability to follow an established style guide and rules of usage;
  • Ability to communicate complex narrative ideas to stakeholders from other disciplines;
  • Experience with, or willingness to learn, professional game design tools (i.e. Unreal, Unity, Twine)

Sounds good?
Let us know

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Massive Entertainment – A Ubisoft Studio

Drottninggatan 34, 211 41 Malmö

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