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Technical Level Designer

Massive Entertainment – A Ubisoft Studio



Snowdrop, Game & Level Design, Malmö

Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.

We are looking for a Technical Level Designer with a strong technical skill-set and drive, to join our Snowdrop team. In this role, you’ll contribute by creating and implementing complex technical system design elements into the engine with an end-user development mindset while acting as a technical reference for team members on the project.

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.
What you’ll do

  • Identify and solve pipeline tool inefficiencies and contribute to develop the best level tools to enhance and facilitate the work of design teams.
  • Be the bridge in providing maximum flexibility for content creators and reducing dependency on engineering.
  • Script and implement game features while ensuring cleanliness, structure and stability of the project data.
  • Establish and share best practices relating to content design.
  • Provide tutorials and guides of project tools and pipelines.

Qualifications
We are looking for a curious and open Technical Level Designer. You are comfortable working autonomously and can present your ideas in a clear way. You thrive when improving current processes with your technical knowledge and motivation to understand how things work. You are comfortable collaborating within a multidisciplinary team where you can each utilize your niche expertise to achieve a higher quality together. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Professional experience withing Tech Level Design, ideally including at least one AAA game development cycle.
  • Technical knowledge of editors, node-based visual scripting, debugging, and optimization.
  • Experience working with programmers and designers to create and improve design implementation pipelines.
  • Familiarity with Snowdrop is a plus, though not required, as it is our in-house engine.

Sounds good?
Let us know

Apply now

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Massive Entertainment – A Ubisoft Studio

Drottninggatan 34, 211 41 Malmö

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