Min uddannelse
10
2020
-
2022
Cand.scient. i Medialogi
Aalborg Universitet
Kandidat I medialogy med speciale i Spil Design
Kandidaten bygger ovenpå bacheloren, og inkorporere: Spil Design, 3D Modelling, Audio Design, Composition Theori, Artificial Intelligence Programing, Machine Learning.
Kandidaten bygger ovenpå bacheloren, og inkorporere: Spil Design, 3D Modelling, Audio Design, Composition Theori, Artificial Intelligence Programing, Machine Learning.
Uddannelsesområde:
Naturvidenskab
Periode:
september 2020
-
juni 2022
2017
-
2020
Medialogi
Aalborg Universitet
Uddannelsesområde:
Naturvidenskab
Periode:
oktober 2017
-
juni 2020
Mine kompetencer
Evner
deep theoretical knowledge of game design
experience in gameplay and level design
experience in texturing and uv mapping
experience in the qa testing of games
experience using and teaching autodesk maya
experience using and teaching unity
experience using matlab for data analysis
experience using photoshop
experience using substance painter
general knowledge of machine learning theory
good understanding of music theory
knowledge and fundamentals of sound design
problem solver
programming experience in: c#
programming experience in: matlab
programming experience in: python
team worker
understanding of 3d modelling techniques and execution
understanding of composition thoery
understanding of rigging and animation techniques
well developed communication skills covering multiple field
Sprog på arbejdsniveau
dansk
engelsk
Mine præferencer
Jobtype
Studiejob
Arbejdsområde
IT - Software
Geografi
Storkøbenhavn