Aktuelle job hos PLAYDEAD ApS
Systems AdministratorCopenhagen, DK
We are looking for a Systems Administrator who will support the infrastructure and management of our systems in Copenhagen. You will be setting up and maintaining internal IT systems, helping to solve technical queries and requests and ensuring that everyone has the right hardware and software to be fully productive. You will work directly with the production team as well as Devops and QA, supporting the development of our games. This position is based in onsite in Copenhagen.
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Technical DirectorCopenhagen, DK
Overview We are looking for a Technical Director who is passionate about working on the cutting edge of game technology, enabling the success of the team and realising our creative goals. We expect that you and the team will push the technical limits and that you will take strong personal ownership of everything that contributes to the final quality of the game.
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3D Environment ArtistCopenhagen, DK
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. We are seeking an experienced 3D Environment Artist to join our team in Copenhagen. As our process is very visually driven, we expect environment artists to have a strong eye for visual composition.
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Experienced Material and Texture ArtistCopenhagen, DK
We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure rendered in a realistic but markedly stylised manner. Job description We are seeking an experienced and passionate texture and material artist with both outstanding digital painting skills and a strong technical foundation
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Experienced VFX ArtistCopenhagen, DK
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. Job description We are looking for a VFX Artist with an eye for visual detail and the ability to create strong visual effects
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Graphics ProgrammerCopenhagen, DK
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. Job description We are looking for a Graphics Programmer to build the technology which will drive the aesthetics of our games forward
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Systems ProgrammerCopenhagen, DK
We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. Job description We are looking for a Senior Systems Programmer to join our team. Your responsibility as our new colleague will be building the core technologies needed to create and ship quality, high performance, bug-free games.
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Gameplay DesignerCopenhagen, DK
We are looking for an experienced gameplay designer to join our team. Your main responsibility as our new colleague will be to prototype and implement gameplay interactions for a 3D, open world adventure game. You will also be involved in testing throughout production and integrating the results back into future iterations of the game. As a gameplay designer you will have a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right
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Level ArchitectCopenhagen, DK
We are Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe. We are seeking an experienced Level Architect with strong artistic skills to join our team in Copenhagen
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Technical lighting artistCopenhagen, DK
We are seeking a technical lighting artist to join Playdead and work on GAME3, an open world sci-fi adventure . We are looking for someone who has technical experience working with lighting in Unreal or other proprietary game engines and has strong problem solving skills. As a technical lighting artist at Playdead, your responsibilities would be to support our artists and leads with the more technical aspects of the lighting pipeline
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DevOps EngineerCopenhagen, DK
We are looking for a DevOps Engineer to join our development team in Copenhagen who will work with the infrastructure and management of our internal development systems. You will join a diverse development team that is currently building an open world, 3D sci-fi adventure in Unreal where you will be working with different sub-teams who each have their own needs and constantly creating custom solutions to solve their particular use cases.
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Audio ProgrammerCopenhagen, DK
We are looking for an experienced Audio Programmer who will be responsible for supporting the development and implementation of audio in an open world, 3D environment. This position will facilitate and enhance the work of our sound designers and be a key interface with the wider programming team. You should be willing to work at the Playdead office in Copenhagen, Denmark. What will I be doing?• Designing and developing new audio tools, workflows and system level features
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Platform / Porting ProgrammerCopenhagen, DK
We are looking for an experienced Porting Programmer who will be responsible for maintaining and optimising Playdead titles, legacy and future, for a range of platforms (console, desktop and mobile). The quality and stability of what we release is always at the forefront of what we do and we have built an environment where everyone takes responsibility for their work. We welcome the perspective of others in the pursuit of absolute quality and solve challenges collaboratively.
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