Få opslag som dette inden alle andre

Character Concept Artist Temp Contract

Massive Entertainment – A Ubisoft Studio



Tom Clancy’s The Division 2, Art, Malmö

Job Description
As a Character Concept Artist at Massive, you’ll collaborate with a team of Concept Artists and with other multidisciplinary specialists, guiding concepts for characters, clothing, gear and weapons in the Division universe.

We’re offering a temporary position (11 months) in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy. Please apply using English, our company’s primary language.

What you’ll do
· Contribute to the development of high-quality art for our AAA game(s), from concept to completion

· Researching and proposing concept references together with the leads and directors

· Preparing creative concepts for internal and external production teams

· Ensuring a productive workflow with artists and external partners, through briefs, daily communication, and by providing clear feedback to ensure that deliverables are completed at quality, and to specification

· Understanding and evangelizing the visual style of the game

· Working together with producers, leads, directors, and other teams to push the quality and creativity of the project.

Qualifications
What you’ll bring
You have the capacity to work autonomously in a collaborative team within an iterative design process. You have the ability to drive creative pitches and communicate effectively on your point. You bring your imagination and creativity to help us produce content that attracts the eye and engages our player community. As we are a live game you have the ability to multi-task in a very fast-paced environment, towards deadlines, and juggle priorities. You have a positive attitude with the ability to give and receive constructive feedback. You are passionate about video games, story-telling and entertainment. Your ability to see both the big-picture and deliver high-quality, detailed art concepts will set you up for success in this role. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

· A relevant portfolio is required (we’d like to see a variety of your work and in different styles);

· Ability to create concepts of characters and props to AAA standard;

· Tools – working knowledge with Adobe Photoshop (photo-bashing), and familiarity with game engines (e.g. Unity & Unreal). Understanding of 3D and art pipelines is helpful.

Sounds good?
Let us know

Apply now

Opslaget er indhentet automatisk fra virksomhedens jobsider og vises derfor kun som uddrag. Log ind for at se det fulde opslag eller gå videre til opslaget her:

læs opslaget hos Massive Entertainment – A Ubisoft Studio



gem
husk frist
print
send til mig
Ansøgningsfrist: snarest muligt
Geografiske områder

Jobsøgerinteresse

Hvor meget interesse vækker opslaget hos de jobsøgende? Log ind og se, hvor populært opslaget er.



Øg dine chancer for at blive set - angiv i din ansøgning, at du har set opslaget i Akademikernes Jobbank

Ansøg
Se jobkategorier i opslaget Se flere lignende opslag Opgrader opslaget
Få opslag som dette inden alle andre


Massive Entertainment – A Ubisoft Studio

Drottninggatan 34, 211 41 Malmö

Vi har lige nu ingen beskrivelse af virksomheden.

Vi ansætter jævnligt praktikanter

Mere info om virksomheden

Talentefterspørgsel Alle aktuelle job

Følg og udforsk


https://jobbank.dk/job/2698895//
Karriereprofil i Jobbanken
Opret karriereprofil: Automatiser din jobsøgning med jobagenter, få adgang til nyeste job før andre og bliv synlig for arbejdsgivere med en talentprofil.