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Intermediate/Senior Tools Programmer

Massive Entertainment – A Ubisoft Studio



Tom Clancy's The Division 3, Programming, Malmö

Job Description
Working as a tools programmer, your primary focus will be on implementing and maintaining the various tools and core engine systems of our in-house engine Snowdrop™. You will work closely with other programmers, designers, artists and testers to craft high-quality, scalable solutions where performance, memory, and load times are considered.

We’re offering a permanent position in Malmö, Sweden, with the flexibility to work partially from home (up to two days a week) under our Flexible Workplace Policy.
What You’ll Do

  • Utilizing your knowledge in C++ to enhance our game development tools and pipelines.
  • Conceiving, implementing, and refining both new and existing systems, pipelines, and tools.
  • Incorporating advanced technologies to enhance our capabilities.

Qualifications
What You’ll Bring
You’re someone who thrives on being creative, helping, and is comfortable in their abilities. You value quality in everything you do and have good attention to detail. You have experience in the software development field and are enthusiastic about collaborating closely with professionals from various disciplines and diverse backgrounds. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Degree in Computer Science/Engineering or equivalent work experience
  • A good level of proficiency in C++.
  • An interest in or prior experience with pipelines from the file system to packages
  • Understanding of handling data through build systems and source control tools
  • Experience with tools development for large teams
  • Experience with designing efficient systems, tools, and pipelines
  • Professional experience from the video games industry is beneficial

Sounds good?
Let us know

Apply now

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Massive Entertainment – A Ubisoft Studio

Hovedkontor: Drottninggatan 34, 211 41 Malmö

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